
Ghost notes are notes which are too soft to be heard in a song. Ghost notes are a type of note which appear on in Expert+ difficulties in Guitar Hero: Warriors of Rock. Hitting the kick drum swell is just like the normal swells keep the swell going by repeatedly hitting the corresponding drum. In Guitar Hero: Warriors of Rock, swells for kick drums were added. In Guitar Hero 5 and later games if a swell is dropped it can be played again by re-hitting the corresponding drum(s). In Guitar Hero World Tour, if the drum swell is hit and then dropped the player will not lose their multiplier but they cannot continue to play that swell. To hit and maintain the note(s), the corresponding drum(s) must be hit repeatedly. These are similar to long notes on guitar. There are also sustains that are called swells. In order to hit them, the corresponding pad must be hit harder than normal not necessarily as hard as physically possible, just harder than normal. Both the bass drum note, and drum note have to be played, although one can be hit without the other.Īnother type of new note is the accent note also known as the velocity note. This is similar to playing a chord on guitar. As with real drums other notes can be hit with the kick pedal. To play a bass drum note a foot pedal must be used when the note crosses the strike line. In later games the bass drum note is gray. Bass drum notes appear the same as open notes on bass guitar in GH: WT.

While the drums each pad represents change depending on the song, the pads generally represent the following: If star power is used while in a freeform the rock meter will ascend faster.Įach drum pad represents one percussion piece. In GH5, Band Hero, and GH WOR, freeforms no longer grant extra points but can raise the rock meter. Such as a 4x multiplier would score 4 points. Depending on the multiplier, that's how many points will be scored in a single hit. To play in a freeform any notes can be played for points. These appear the same as wavy sections of the song. The same in vocals, freeforms are present. For Rock Band drums, both the blue and yellow pads have to be hit at the same time. To activate star power on a Guitar Hero drum kit, both the orange and yellow cymbals have to be hit at the same time. Star Power is gained the same as the guitars, by hitting all the star power notes in a star power sequence. The highway consists of five-targets (four on Rock Band drums), and the notes must be matched with the corresponding target. Drums bear similarities to bass, and lead guitar.
